4998931cb0
- Remove variant B (Brown cap, +1 for higher beating lower) from rules, engine, bots and simulator; a higher belt beating a lower one gains 0. - Final Exam: the defender fights as a Black belt (RULES.md v0.7). Ties to the defender and best-of-3 stay as simulator switches (`--exam`). - Report stripe income per source as gains and losses. - Add ten one-sidedness measures sampled at turn ends (lead gap, winner margin and lead share, halfway leader, last lead change, contention, rank swaps, leader Kumite losses, Exam challengers, winner pace). - Plan: decisions D28-D33 and the detailed Phase 6. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
61 lines
2.3 KiB
Markdown
61 lines
2.3 KiB
Markdown
# Il Labirinto del Dojo
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A small tabletop game (1–2 h, 3–8 players, best at 4), plus the tooling used to design and
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balance it.
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| Document | What it is |
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|---|---|
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| [`RULES.md`](RULES.md) | The rulebook (English working draft). |
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| [`board/FORMAT.md`](board/FORMAT.md) | How the board is written as text. |
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| [`agents/plans/`](agents/plans/) | Active work plan: decisions, phases, open questions. |
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## Setup
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Requires [uv](https://docs.astral.sh/uv/). It installs the pinned Python and all tools:
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```sh
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uv sync
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```
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## Board
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The board is authored as one 8x8 quadrant in `board/quadrant.txt` (tunnel links in
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`board/legend.toml`) and rotated into the full 16x16 board.
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```sh
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uv run dojo board validate # check the board against the rules, print stats
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uv run dojo board render # print the full 16x16 board
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uv run dojo board render -o board/board.txt # regenerate the full board file (never edit it by hand)
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uv run dojo board validate --quadrant other.txt --legend other.toml # check another draft
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```
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`validate` exits with `0` when the board is fine (warnings allowed), `1` on rule violations,
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`2` when the file is malformed or missing.
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## Simulation
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Plays many seeded games with bots and prints metrics per scenario. Every combination of the
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listed values is a scenario; game `i` of each scenario uses seed `--seed + i`, and the lineup
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rotates one seat per game. Bots: `random`, `balanced`, `farmer`, `aggressive`.
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```sh
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uv run dojo sim # 4 players, current rules, 200 games
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uv run dojo sim --games 1000 --csv games.csv # more games; one CSV row per game
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uv run dojo sim --exam c none a ac # Final Exam options in force (rules: c), combinable
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uv run dojo sim --players 3 4 6 8 --start 0 3 # player counts x start position
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uv run dojo sim --kiai 2 1 # Kiai +2 vs +1
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uv run dojo sim --lineup farmer aggressive,farmer # several lineups (comma-separated seats)
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uv run dojo sim --seed 42 --jobs 1 # other dice; single process
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```
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Minutes are estimated as 45 s per turn plus 30 s per Kumite.
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## Development
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```sh
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uv run pytest # tests
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uv run ruff check . # lint
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uv run ruff format . # format
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uvx pyright src tests # type check
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```
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