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RULES.it.md translates RULES.md v0.9. edition/build.py renders a printable A4 HTML (edition/it/playtest.html): quick reference, rules, belt track, board overview and four board tiles drawn from the board model (Tunnel pairs numbered, Dojo entrances marked), and the 22 Nebbia cards. Adds markdown as a dev dependency. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
79 lines
3.1 KiB
Markdown
79 lines
3.1 KiB
Markdown
# Il Labirinto del Dojo
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A small tabletop game (1–2 h, 3–8 players, best at 4), plus the tooling used to design and
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balance it.
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| Document | What it is |
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|---|---|
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| [`RULES.md`](RULES.md) | The rulebook (English working draft). |
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| [`RULES.it.md`](RULES.it.md) | Italian rulebook (playtest edition). |
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| [`board/FORMAT.md`](board/FORMAT.md) | How the board is written as text. |
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| [`agents/plans/`](agents/plans/) | Active work plan: decisions, phases, open questions. |
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## Setup
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Requires [uv](https://docs.astral.sh/uv/). It installs the pinned Python and all tools:
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```sh
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uv sync
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```
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## Board
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The board is authored as one 8x8 quadrant in `board/quadrant.txt` (tunnel links in
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`board/legend.toml`) and rotated into the full 16x16 board.
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```sh
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uv run dojo board validate # check the board against the rules, print stats
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uv run dojo board render # print the full 16x16 board
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uv run dojo board render -o board/board.txt # regenerate the full board file (never edit it by hand)
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uv run dojo board validate --quadrant other.txt --legend other.toml # check another draft
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```
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`validate` exits with `0` when the board is fine (warnings allowed), `1` on rule violations,
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`2` when the file is malformed or missing.
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## Simulation
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Plays many seeded games with bots and prints metrics per scenario. Every combination of the
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listed values is a scenario; game `i` of each scenario uses seed `--seed + i`, and the lineup
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rotates one seat per game. Bots: `random`, `casual`, `balanced`, `farmer`, `aggressive`
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(`casual` is `balanced` comparing only 6 random moves of those offered, like a person).
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```sh
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uv run dojo sim # 4 players, current rules, 200 games
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uv run dojo sim --games 1000 --csv games.csv # more games; one CSV row per game
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uv run dojo sim --lineup casual balanced --summary-csv s.csv # one CSV row per scenario
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uv run dojo sim --exam c none a ac # Final Exam options in force (rules: c), combinable
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uv run dojo sim --players 3 4 6 8 --start 0 3 # player counts x start position
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uv run dojo sim --kiai 2 1 # Kiai +2 vs +1
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uv run dojo sim --exam-loss 3 1 0 # stripes a failed Exam challenger loses (rules: 3)
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uv run dojo sim --lineup farmer aggressive,farmer # several lineups (comma-separated seats)
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uv run dojo sim --seed 42 --jobs 1 # other dice; single process
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```
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Minutes are estimated as 45 s per turn plus 30 s per Kumite.
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## Italian playtest edition
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`edition/build.py` builds `edition/it/playtest.html`: quick reference, full rules, belt track,
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the board (one A4 overview and four A4 tiles to cut and join), and the 22 Nebbia cards to cut
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out. Open it in a browser and print on A4 at 100% scale (no "fit to page"), with background
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graphics on.
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```sh
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uv run python edition/build.py
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```
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Sources: `RULES.it.md`, `edition/it/riepilogo.md` (quick reference), `edition/it/carte.toml`
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(card texts), `edition/it/style.css`, and the board files. Never edit the HTML by hand.
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## Development
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```sh
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uv run pytest # tests
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uv run ruff check . # lint
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uv run ruff format . # format
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uvx pyright src tests # type check
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```
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