Add the Italian playtest edition (7.2.0, D53)
RULES.it.md translates RULES.md v0.9. edition/build.py renders a printable A4 HTML (edition/it/playtest.html): quick reference, rules, belt track, board overview and four board tiles drawn from the board model (Tunnel pairs numbered, Dojo entrances marked), and the 22 Nebbia cards. Adds markdown as a dev dependency. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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| D50 | **Length accepted as is; a failed Exam still costs 3 stripes.** L1 (Brown floor against Fatica) rejected; L2 (failed Exam −1 / 0) saves only 3–5 min on the mean and weakens comebacks (6.11.4). `exam_failure_loss` stays a simulator switch. At 4 players mixed and balanced are inside the target; casual (91 / 122) and all-aggressive (90 / 127) stay slightly outside, within the "1–2 h" promise; the shorter-game start on Yellow (D48) is the players' lever | Developer, 6.11 results. |
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| D51 | **Bots decide alike in every corner** (start square and tied paths broken in the player's own frame), overriding D40 for this bias: the old tie-break by absolute board order made corners 1 and 2 win 25–28% and corners 0 and 3 23% | Developer, 6.2.1 diagnosis. |
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| D52 | **No first-player compensation**: the seat order stays as it is. At 4 players every seat is inside 25% ± 3 pp; +1 stripe for the first player gains about 1 point (6.2.4), not worth an extra rule. `first_player_bonus` stays a simulator switch (no CLI axis) | Developer, 6.2.4 results. |
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| D53 | **Italian playtest edition format**: source `RULES.it.md` (full rules, without the tested alternatives) plus `edition/it/riepilogo.md` and `edition/it/carte.toml`; `edition/build.py` renders one local printable A4 HTML (`edition/it/playtest.html`): quick reference, rules, belt track, board overview plus four A4 tiles, 22 cut-out cards. Board drawn from the board model; card copies from the engine's deck. Japanese names keep an Italian gloss ("Uke (Parata)"). Glossary: stripe = tacca, track = scala delle cinture, Safe Room = Stanza Sicura, Start = Partenza, round = giro, attacker / defender = attaccante / difensore | Developer (format, printable board, gloss, local HTML only). |
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## Phases
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- One change at a time. When a change is adopted, re-run the 6.1 baseline so later steps start from the current rules, and log the decision (D-number) here and in `RULES.md`.
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- Results go in this file as a table per step (command line, scenario, key measures).
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**Next action:** Phase 6 is complete; Phase 7 (7.1 freeze the rules) when the developer says so. 6.9 skipped (D44), 6.4.1 parked (D49). Everything up to D52 is committed; the 6.8 final run is not; commit only when the developer asks.
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**Next action:** the developer's playtest with the Italian edition (7.2.0); then 7.2.1 and 7.1. 6.9 skipped (D44), 6.4.1 parked (D49). Everything up to D52 is committed; 7.2.0 and D53 are not; commit only when the developer asks.
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**Targets** (confirmed by the developer as a starting point, D32):
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- At 6 players the two seats alone in a Safe Room win 17–20% vs 13–17% for the four sharing (6.2.3); accepted with D52.
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- [ ] 7.1 Freeze rules.
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- [ ] 7.2 Italian edition.
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- [x] 7.2.0 Playtest edition (D53): `RULES.it.md` translated from RULES.md v0.9; quick reference; `edition/build.py` (dev dependency `markdown`) writes `edition/it/playtest.html`, 15 A4 pages when printed (checked by printing to PDF with headless Chromium): quick reference, rules (5 pages), belt track, board overview, 4 board tiles (23 mm squares, Tunnel pairs numbered 1–8 across the board, Dojo entrances marked in gold), 3 card sheets (63 × 88 mm). No card backs.
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- [ ] 7.2.1 Playtest feedback folded into `RULES.md` and `RULES.it.md`.
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- [ ] 7.3 Physical tracking method and components; printable board.
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- [ ] Tunnel pairs need unique labels on the printed board (the text format repeats each digit in all 4 quadrants).
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- [x] Tunnel pairs need unique labels on the printed board (the text format repeats each digit in all 4 quadrants): numbered 1–8 by `edition/build.py`.
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## Questions
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