3.3 KiB
Board format
The board is authored as one 8x8 quadrant (board/quadrant.txt, the top-left corner of
the board). The tooling rotates it 90° clockwise three times to build the full 16x16 board,
so every corner is identical by construction.
uv run dojo board validate # check board/quadrant.txt against the rules
uv run dojo board render -o board/board.txt # write the full board (generated, never edit)
Exit codes: 0 OK (warnings allowed), 1 design errors, 2 format errors or missing file.
Notation
Classic ASCII maze notation. Each cell is 3 characters wide with its code in the middle; walls sit between cells.
+---+---+---+
| S S | . |
+ +---+ +
| S 1 ? |
+---+---+---+
| Element | Walled | Open |
|---|---|---|
| Corner | + (always) |
— |
| Between two rows | --- |
three blanks |
| Between two columns | | |
one blank |
- Lines starting with
#and blank lines are ignored. - Trailing blanks may be stripped by your editor; a missing character at the end of a line reads as open.
- The quadrant file is 17 lines of 33 characters.
Cell codes
| Code | Meaning |
|---|---|
S |
Safe Room |
D |
Central Dojo |
. |
Tatami |
A |
Allenamento |
F |
Fatica |
? |
Nebbia del Dojo |
P |
Passo Falso |
K |
Sfida |
1–9 |
Tunnel; the two cells with the same digit are a pair |
Quadrant rules (format errors — the board cannot be built)
- Exactly 8x8 cells, only the codes above.
- Top and left borders are the outer border of the board: fully walled.
- Right and bottom borders are seams shared with the neighbouring quadrants. Rotation maps the bottom seam onto the right seam, so the right border at row i must equal the bottom border at column i.
Dcells are exactly rows 6–7, columns 6–7 (the quadrant's share of the 4x4 Dojo).- Each tunnel digit appears on exactly two cells.
Rows and columns are 0-based, top-left is (0, 0). On the full board, quadrants are numbered
clockwise: 0 top-left, 1 top-right, 2 bottom-right, 3 bottom-left.
Tunnel links — board/legend.toml (optional)
The CLI reads legend.toml from the quadrant's folder automatically (override with
--legend). By default a tunnel pair links its two cells inside the same quadrant. To link across
quadrants, give the digit a quadrant_offset:
[tunnels.3]
quadrant_offset = 1
Call a and b the two cells of the digit in reading order (row by row, left to right).
With offset o, a in quadrant k is linked to b in quadrant k + o. Offsets are 0–3.
Design checks (validate errors and warnings)
Errors:
- a wall inside the Dojo;
- a quadrant without a Dojo entrance, or an entrance opening straight into a Safe Room;
- a Safe Room that does not contain its board corner, is not connected, does not have exactly 2 exits, or has both exits on the same side;
- a Safe Room that is a shortcut (walking through it is shorter than walking around it between its two exits);
- any square that cannot be walked to from a Safe Room (tunnels not counted, Dojo impassable).
Warnings:
- Safe Room size other than 3x3;
- Tatami share outside 30–40% of playable squares.
The report also lists the square mix, number of tunnel pairs and Dojo entrances, and the shortest walk from each Safe Room into the Dojo.