Rules v0.8: Fatica on crossing, no Kumite in round 1, board draft 2
- Fatica costs a stripe for every Fatica walked onto; a route whose Fatica drops a Brown player below 15 no longer enters the Dojo - No Kumite in the first round: opponents are treated like meditating pawns - Board draft 2: two Fatica tolls per quadrant, Allenamento moved to the ring - Casual bot, --summary-csv, per-seat breakdown and move-options metric - Out of contention measured at 3 belts - Plan: Phase 6 baselines, decisions D34-D43 Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -36,11 +36,13 @@ uv run dojo board validate --quadrant other.txt --legend other.toml # check an
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Plays many seeded games with bots and prints metrics per scenario. Every combination of the
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listed values is a scenario; game `i` of each scenario uses seed `--seed + i`, and the lineup
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rotates one seat per game. Bots: `random`, `balanced`, `farmer`, `aggressive`.
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rotates one seat per game. Bots: `random`, `casual`, `balanced`, `farmer`, `aggressive`
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(`casual` is `balanced` comparing only 6 random moves of those offered, like a person).
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```sh
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uv run dojo sim # 4 players, current rules, 200 games
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uv run dojo sim --games 1000 --csv games.csv # more games; one CSV row per game
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uv run dojo sim --lineup casual random --summary-csv s.csv # one CSV row per scenario
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uv run dojo sim --exam c none a ac # Final Exam options in force (rules: c), combinable
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uv run dojo sim --players 3 4 6 8 --start 0 3 # player counts x start position
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uv run dojo sim --kiai 2 1 # Kiai +2 vs +1
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