Add Monte Carlo simulator, game metrics and sim CLI (Phase 5)
`dojo sim` plays seeded games over a scenario matrix (variant, players, Kiai bonus, start position, bot lineup) in parallel, prints a summary per scenario and optionally writes one CSV row per game. Metrics are replayed from the event log. Plan updated with the Phase 5 baseline. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -32,6 +32,23 @@ uv run dojo board validate --quadrant other.txt --legend other.toml # check an
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`validate` exits with `0` when the board is fine (warnings allowed), `1` on rule violations,
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`2` when the file is malformed or missing.
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## Simulation
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Plays many seeded games with bots and prints metrics per scenario. Every combination of the
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listed values is a scenario; game `i` of each scenario uses seed `--seed + i`, and the lineup
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rotates one seat per game. Bots: `random`, `balanced`, `farmer`, `aggressive`.
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```sh
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uv run dojo sim # variants A and B, 4 players, 200 games each
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uv run dojo sim --games 1000 --csv games.csv # more games; one CSV row per game
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uv run dojo sim --variant B --players 3 4 6 8 --start 0 3 # player counts x start position
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uv run dojo sim --kiai 2 1 # Kiai +2 vs +1
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uv run dojo sim --lineup balanced,random balanced # several lineups (comma-separated seats)
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uv run dojo sim --seed 42 --jobs 1 # other dice; single process
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```
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Minutes are estimated as 45 s per turn plus 30 s per Kumite.
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## Development
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```sh
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