Add failed-Exam loss switch; keep -3 and accept the length (6.11, D50)

RulesConfig.exam_failure_loss (bots aware) with the sim axis --exam-loss.
Losing 1 or 0 stripes saves 3-5 minutes but weakens comebacks, so the
rules keep -3. Default games are unchanged.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-09-27 17:51:13 +02:00
parent 542ac1b15f
commit 52d8af620b
11 changed files with 116 additions and 17 deletions
+1
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@@ -46,6 +46,7 @@ uv run dojo sim --lineup casual balanced --summary-csv s.csv # one CSV row per s
uv run dojo sim --exam c none a ac # Final Exam options in force (rules: c), combinable
uv run dojo sim --players 3 4 6 8 --start 0 3 # player counts x start position
uv run dojo sim --kiai 2 1 # Kiai +2 vs +1
uv run dojo sim --exam-loss 3 1 0 # stripes a failed Exam challenger loses (rules: 3)
uv run dojo sim --lineup farmer aggressive,farmer # several lineups (comma-separated seats)
uv run dojo sim --seed 42 --jobs 1 # other dice; single process
```