Add failed-Exam loss switch; keep -3 and accept the length (6.11, D50)
RulesConfig.exam_failure_loss (bots aware) with the sim axis --exam-loss. Losing 1 or 0 stripes saves 3-5 minutes but weakens comebacks, so the rules keep -3. Default games are unchanged. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -46,6 +46,7 @@ uv run dojo sim --lineup casual balanced --summary-csv s.csv # one CSV row per s
|
||||
uv run dojo sim --exam c none a ac # Final Exam options in force (rules: c), combinable
|
||||
uv run dojo sim --players 3 4 6 8 --start 0 3 # player counts x start position
|
||||
uv run dojo sim --kiai 2 1 # Kiai +2 vs +1
|
||||
uv run dojo sim --exam-loss 3 1 0 # stripes a failed Exam challenger loses (rules: 3)
|
||||
uv run dojo sim --lineup farmer aggressive,farmer # several lineups (comma-separated seats)
|
||||
uv run dojo sim --seed 42 --jobs 1 # other dice; single process
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user