Drop variant B, adopt Black-belt Exam defender, add one-sidedness metrics
- Remove variant B (Brown cap, +1 for higher beating lower) from rules, engine, bots and simulator; a higher belt beating a lower one gains 0. - Final Exam: the defender fights as a Black belt (RULES.md v0.7). Ties to the defender and best-of-3 stay as simulator switches (`--exam`). - Report stripe income per source as gains and losses. - Add ten one-sidedness measures sampled at turn ends (lead gap, winner margin and lead share, halfway leader, last lead change, contention, rank swaps, leader Kumite losses, Exam challengers, winner pace). - Plan: decisions D28-D33 and the detailed Phase 6. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -9,7 +9,7 @@ from dojo.board import Board, Pos, build_board
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from dojo.engine import FightView, Game, GameView
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from dojo.grid import parse_grid
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from dojo.movement import Path as Walk
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from dojo.rules import VARIANT_A, Card, RulesConfig
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from dojo.rules import DEFAULT_RULES, Card, RulesConfig
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FIXTURE = Path(__file__).parent / "fixtures" / "quadrant_valid.txt"
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NO_CARDS: tuple[tuple[Card, int], ...] = ()
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@@ -91,7 +91,7 @@ def fixture_board() -> Board:
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def make_game(
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players: int = 2,
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config: RulesConfig = VARIANT_A,
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config: RulesConfig = DEFAULT_RULES,
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dice: Iterable[int] = (),
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deck: tuple[tuple[Card, int], ...] = NO_CARDS,
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board: Board | None = None,
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