Drop variant B, adopt Black-belt Exam defender, add one-sidedness metrics

- Remove variant B (Brown cap, +1 for higher beating lower) from rules,
  engine, bots and simulator; a higher belt beating a lower one gains 0.
- Final Exam: the defender fights as a Black belt (RULES.md v0.7). Ties to
  the defender and best-of-3 stay as simulator switches (`--exam`).
- Report stripe income per source as gains and losses.
- Add ten one-sidedness measures sampled at turn ends (lead gap, winner
  margin and lead share, halfway leader, last lead change, contention,
  rank swaps, leader Kumite losses, Exam challengers, winner pace).
- Plan: decisions D28-D33 and the detailed Phase 6.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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2026-09-26 17:09:42 +02:00
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@@ -1,4 +1,4 @@
# Il Labirinto del Dojo — Rules (draft v0.5)
# Il Labirinto del Dojo — Rules (draft v0.7)
Working language: English. The final gift edition will be produced separately in Italian.
@@ -34,8 +34,6 @@ Each player has a position from **0 to 17**. Your belt is the segment you are in
- One **stripe** = 1 step on the track. One **belt** = 3 steps.
- Position never goes below 0 or above 17.
- **[VARIANT]** *Brown requires Kumite*: squares and cards cannot move a player from 14 to 15.
Once Brown, squares and cards may move the player freely within 15–17.
- A player below 15 is not Brown, whatever their previous belt was.
## Setup
@@ -93,7 +91,7 @@ Each player has a position from **0 to 17**. Your belt is the segment you are in
|---|---|---|
| Equal belts | +3 | −3, sent to Start |
| Lower belt wins (upset) | +3 | −3, sent to Start |
| Higher belt wins | **[VARIANT]** 0 or +1 | sent to Start |
| Higher belt wins | nothing | sent to Start |
## Squares
@@ -159,23 +157,19 @@ All other cards are shown and resolved immediately.
Meditating players cannot defend; if nobody can, you return to the square you entered
from and there is no Exam this turn.
- The exam is a Kumite with the challenger as attacker; Senshu and Tecnica cards apply.
- **The defender fights as a Black belt**, whatever their own belt: the Brown challenger is
one belt lower, so the defender adds +1.
- **Challenger wins**: they wear the Black Belt and win the game.
- **Challenger loses**: −3 and sent to Start. The defender gains nothing.
- If the challenger plays Uke and loses, they return to the square they entered from instead of Start.
## Rule variants under test
| Variant | Brown requires Kumite | Higher belt beats lower |
|---|---|---|
| **A** | No | winner gains 0 |
| **B** | Yes (squares/cards cannot move 14 → 15) | winner gains +1 |
Rationale for B: with the cap, a Blue leader on 14 facing only lower belts could never
become Brown if beating lower belts gave nothing. The +1 removes that deadlock.
Other parameters to validate by simulation: Kiai +2 vs +1; starting on 3 with 6+ players;
Parameters to validate by simulation: Kiai +2 vs +1; starting on 3 with 6+ players;
square mix; game length at 3/4/6/8 players.
Tested and set aside (simulator switches only): Exam ties to the defender; best-of-3 Exam.
## FAQ
**Which effects can I refuse?**