Drop variant B, adopt Black-belt Exam defender, add one-sidedness metrics
- Remove variant B (Brown cap, +1 for higher beating lower) from rules, engine, bots and simulator; a higher belt beating a lower one gains 0. - Final Exam: the defender fights as a Black belt (RULES.md v0.7). Ties to the defender and best-of-3 stay as simulator switches (`--exam`). - Report stripe income per source as gains and losses. - Add ten one-sidedness measures sampled at turn ends (lead gap, winner margin and lead share, halfway leader, last lead change, contention, rank swaps, leader Kumite losses, Exam challengers, winner pace). - Plan: decisions D28-D33 and the detailed Phase 6. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
# Il Labirinto del Dojo — Rules (draft v0.5)
|
||||
# Il Labirinto del Dojo — Rules (draft v0.7)
|
||||
|
||||
Working language: English. The final gift edition will be produced separately in Italian.
|
||||
|
||||
@@ -34,8 +34,6 @@ Each player has a position from **0 to 17**. Your belt is the segment you are in
|
||||
|
||||
- One **stripe** = 1 step on the track. One **belt** = 3 steps.
|
||||
- Position never goes below 0 or above 17.
|
||||
- **[VARIANT]** *Brown requires Kumite*: squares and cards cannot move a player from 14 to 15.
|
||||
Once Brown, squares and cards may move the player freely within 15–17.
|
||||
- A player below 15 is not Brown, whatever their previous belt was.
|
||||
|
||||
## Setup
|
||||
@@ -93,7 +91,7 @@ Each player has a position from **0 to 17**. Your belt is the segment you are in
|
||||
|---|---|---|
|
||||
| Equal belts | +3 | −3, sent to Start |
|
||||
| Lower belt wins (upset) | +3 | −3, sent to Start |
|
||||
| Higher belt wins | **[VARIANT]** 0 or +1 | sent to Start |
|
||||
| Higher belt wins | nothing | sent to Start |
|
||||
|
||||
## Squares
|
||||
|
||||
@@ -159,23 +157,19 @@ All other cards are shown and resolved immediately.
|
||||
Meditating players cannot defend; if nobody can, you return to the square you entered
|
||||
from and there is no Exam this turn.
|
||||
- The exam is a Kumite with the challenger as attacker; Senshu and Tecnica cards apply.
|
||||
- **The defender fights as a Black belt**, whatever their own belt: the Brown challenger is
|
||||
one belt lower, so the defender adds +1.
|
||||
- **Challenger wins**: they wear the Black Belt and win the game.
|
||||
- **Challenger loses**: −3 and sent to Start. The defender gains nothing.
|
||||
- If the challenger plays Uke and loses, they return to the square they entered from instead of Start.
|
||||
|
||||
## Rule variants under test
|
||||
|
||||
| Variant | Brown requires Kumite | Higher belt beats lower |
|
||||
|---|---|---|
|
||||
| **A** | No | winner gains 0 |
|
||||
| **B** | Yes (squares/cards cannot move 14 → 15) | winner gains +1 |
|
||||
|
||||
Rationale for B: with the cap, a Blue leader on 14 facing only lower belts could never
|
||||
become Brown if beating lower belts gave nothing. The +1 removes that deadlock.
|
||||
|
||||
Other parameters to validate by simulation: Kiai +2 vs +1; starting on 3 with 6+ players;
|
||||
Parameters to validate by simulation: Kiai +2 vs +1; starting on 3 with 6+ players;
|
||||
square mix; game length at 3/4/6/8 players.
|
||||
|
||||
Tested and set aside (simulator switches only): Exam ties to the defender; best-of-3 Exam.
|
||||
|
||||
## FAQ
|
||||
|
||||
**Which effects can I refuse?**
|
||||
|
||||
Reference in New Issue
Block a user