Files
HeadFirstDesignPatterns/Ch3Beverage/Beverage.cs

77 lines
2.8 KiB
C#

namespace Ch3Beverage;
public abstract class Beverage {
public virtual string Description => "Unknown beverage";
public abstract double Cost();
}
// public static class BeveragePrintExtension {
// public static void Print(this Beverage value) {
// Console.WriteLine($"{value.Description} ${value.Cost()}");
// }
// }
/*
The only real benefit of putting the constructor in CondimentDecorator is if you need to:
Add validation logic (e.g., null checks) once for all decorators
Add shared behavior that all decorators need when wrapping
Enforce that the wrapped beverage is immutable across all decorators
*
If you don't need shared initialization logic, your approach is cleaner and more direct.
It's a legitimate design choice, not a mistake.
The "always put it in the base class" advice is dogmatic - useful when you have multiple decorators and want consistency,
but not a hard rule. Your implementation follows the Decorator pattern correctly.
*/
public abstract class CondimentDecorator(Beverage beverage) : Beverage {
protected Beverage Beverage { get; } = beverage;
/*
* Adding { get; } this Beverage is not a Field but a read-only Property
* providing a contract that child classes cannot change this value.
* Leaving a normal field `protected Beverage Beverage = beverage` allows
* child classes to freely reassign it.
*/
}
public class Espresso : Beverage {
public override string Description => "Espresso";
public override double Cost() => 1.99;
}
public class HouseBlend : Beverage {
public override string Description => "House Blend Coffee";
public override double Cost() => 0.89;
}
public class DarkRoast : Beverage {
public override string Description => "Dark Roast Coffee";
public override double Cost() => 0.99;
}
public class Decaf : Beverage {
public override string Description => "Decaf Coffee";
public override double Cost() => 1.05;
}
// Yes, this approach is really uglier because it relies aggressively
// on inheritance (protected "invisible" variable) instead of basic explicit composition.
// But it allows code reuse at the level of the decorator base class...
public class Mocha(Beverage beverage) : CondimentDecorator(beverage) {
public override string Description => $"{Beverage.Description}, Mocha";
public override double Cost() => Beverage.Cost() + 0.20;
}
public class Soy(Beverage beverage) : CondimentDecorator(beverage) {
public override string Description => $"{Beverage.Description}, Soy";
public override double Cost() => Beverage.Cost() + 0.15;
}
public class Whip(Beverage beverage) : CondimentDecorator(beverage) {
public override string Description => $"{Beverage.Description}, Whipped";
public override double Cost() => Beverage.Cost() + 0.10;
}