Setting behaviour dynamically

This commit is contained in:
2025-10-30 15:24:03 +01:00
parent 695fb26ce4
commit e5a041da0d
3 changed files with 22 additions and 3 deletions

View File

@@ -1,14 +1,16 @@
namespace Ch1Duck;
public abstract class Duck(IFlyBehaviour flyBehaviour, IQuackBehaviour quackBehaviour) {
internal IFlyBehaviour FlyBehaviour { get; set; } = flyBehaviour;
internal IQuackBehaviour QuackBehaviour { get; set; } = quackBehaviour;
public abstract void Display();
public void PerformFly() {
flyBehaviour.Fly();
FlyBehaviour.Fly();
}
public void PerformQuack() {
quackBehaviour.Quack();
QuackBehaviour.Quack();
}
}
@@ -17,3 +19,9 @@ public class MallardDuck() : Duck(new FlyWithWings(), new NormalQuack()) {
Console.WriteLine("I'm a real Mallard duck");
}
}
public class ModelDuck() : Duck(new FlyNoWay(), new NormalQuack()) {
public override void Display() {
Console.WriteLine("I'm a model duck");
}
}

View File

@@ -15,3 +15,9 @@ public class FlyNoWay: IFlyBehaviour {
Console.WriteLine("I can't fly");
}
}
public class FlyRocketPowered: IFlyBehaviour {
public void Fly() {
Console.WriteLine("I'm flying with a rocket!");
}
}

View File

@@ -5,3 +5,8 @@ using Ch1Duck;
Duck mallard = new MallardDuck();
mallard.PerformQuack();
mallard.PerformFly();
Duck model = new ModelDuck();
model.PerformFly();
model.FlyBehaviour = new FlyRocketPowered();
model.PerformFly();