Ch3Beverage: Complete first part of the exercise
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@@ -6,6 +6,11 @@ public abstract class Beverage {
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public abstract double Cost();
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public abstract double Cost();
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}
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}
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// public static class BeveragePrintExtension {
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// public static void Print(this Beverage value) {
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// Console.WriteLine($"{value.Description} ${value.Cost()}");
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// }
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// }
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/*
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/*
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The only real benefit of putting the constructor in CondimentDecorator is if you need to:
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The only real benefit of putting the constructor in CondimentDecorator is if you need to:
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Add validation logic (e.g., null checks) once for all decorators
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Add validation logic (e.g., null checks) once for all decorators
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@@ -18,7 +23,15 @@ public abstract class Beverage {
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but not a hard rule. Your implementation follows the Decorator pattern correctly.
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but not a hard rule. Your implementation follows the Decorator pattern correctly.
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*/
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*/
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public abstract class CondimentDecorator : Beverage;
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public abstract class CondimentDecorator(Beverage beverage) : Beverage {
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protected Beverage Beverage { get; } = beverage;
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/*
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* Adding { get; } this Beverage is not a Field but a read-only Property
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* providing a contract that child classes cannot change this value.
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* Leaving a normal field `protected Beverage Beverage = beverage` allows
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* child classes to freely reassign it.
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*/
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}
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public class Espresso : Beverage {
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public class Espresso : Beverage {
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public override string Description => "Espresso";
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public override string Description => "Espresso";
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@@ -44,8 +57,21 @@ public class Decaf : Beverage {
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public override double Cost() => 1.05;
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public override double Cost() => 1.05;
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}
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}
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public class Mocha(Beverage beverage) : CondimentDecorator {
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// Yes, this approach is really uglier because it relies aggressively
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public override string Description => $"{beverage.Description}, Mocha";
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// on inheritance (protected "invisible" variable) instead of basic explicit composition.
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// But it allows code reuse at the level of the decorator base class...
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public class Mocha(Beverage beverage) : CondimentDecorator(beverage) {
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public override string Description => $"{Beverage.Description}, Mocha";
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public override double Cost() => beverage.Cost() + 0.20;
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public override double Cost() => Beverage.Cost() + 0.20;
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}
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public class Soy(Beverage beverage) : CondimentDecorator(beverage) {
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public override string Description => $"{Beverage.Description}, Soy";
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public override double Cost() => Beverage.Cost() + 0.15;
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}
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public class Whip(Beverage beverage) : CondimentDecorator(beverage) {
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public override string Description => $"{Beverage.Description}, Whipped";
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public override double Cost() => Beverage.Cost() + 0.10;
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}
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}
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@@ -1,3 +1,24 @@
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// See https://aka.ms/new-console-template for more information
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// See https://aka.ms/new-console-template for more information
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Console.WriteLine("Hello, World!");
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using Ch3Beverage;
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Beverage beverage = new Espresso();
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beverage.Print();
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Beverage beverage2 = new DarkRoast();
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beverage2 = new Mocha(new Mocha(beverage2));
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beverage2 = new Whip(beverage2);
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beverage2.Print();
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Beverage beverage3 = new HouseBlend();
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beverage3 = new Soy(beverage3);
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beverage3 = new Mocha(beverage3);
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beverage3 = new Whip(beverage3);
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beverage3.Print();
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public static class BeveragePrintExtension {
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// Bored, I've mode an extension method to easily print a Beverage. LOL.
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// Because Bored, I didn't wrap this in a namespace... in real code it's necessary.
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public static void Print(this Beverage value) {
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Console.WriteLine($"{value.Description} ${value.Cost()}");
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}
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}
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